OPEN MINDkit

A self-treatment solution to restore your digital wellbeing

OPEN MINDkit is a diagnostic rapid test device for detecting, preventing, and managing digital-related dysfunctions and threats.

It is an open-source technology developed by a group of tech activists, enthusiasts, and nerds who believe in free, open, and accessible technology for the people.

OPEN MINDkit is a speculative, fictional product designed to critique attention-driven social media models and to raise awareness about their impact on our well-being. 

 

 

YEAR AND LOCATION

2022
Kolding, Denmark

CLIENT

Designskolen

DESIGN AREA

Digital and Phisical Product Design
Speculative Design

MY ROLE

Physical Prototype
Digital App
Visual Identity
Copywriting

What is this project about?

Social media platforms are built on business models that thrive on commodifying the attention of billions of people. A consequence of such operating models is that they end up fuelling addiction, social comparison, and the spread of misinformation.

But what if social media didn't have to be like that? What if social media were designed to promote well-being, mutual understanding, and personal improvement? Can technology be a tool for positive social change?

This project uses a speculative design artifact – the OPEN MINDkit – to investigate the consequences of a "what if" scenario where a group of internet activists fight back against social media platforms to help people overcome peoples' problematic relationships with digital technologies.

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A stand exhibiting the OPEN MINDkit at the Playing with futures exhibition at the Designskolen, Kolding.  

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Posters

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Glimpses from the future

Empowering museum visitors to connect the dots between the past, present, and future!

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The toolkit includes a set of tools for facilitating participatory activities that integrate speculative design and future studies methods in a workshop format. It is designed to encourage participants to engage with each other and the exhibition topics in a collaborative and thought-provoking manner.

Box content:

  1. Gameboard (1x)
  2. Event panel (1x)
  3. Glitch Cards (60x)
  4. Magnetics sticky notes (28x)
  5. Non-permanent chalk markers (3x)
  6. Glitch record card (6x)
  7. Postcards (60x)
  8. Years; Topics; Action Verbs labels (12x;32x;32x)
  9. Chalkboard eraser (1x)

 

Scenario builder

The scenario builder is the first activity of the game.

It is designed to engage participants in reflective and collaborative exploration of exhibition themes. Rooted in the principles of the Futures Wheel, this activity encourages groups to articulate their thoughts, emotions, and insights to create a shared knowledge base that guides and prepares for the other activities.

By mapping out potential future scenarios, participants navigate through intricate layers of cause and effect, stimulating critical thinking and creative dialogue around the exhibition's key topics.

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Glitch Cards

In this activity, players collaborate to interpret a cryptic image, a 'glitch' from the future. They explore its significance and connection to the exhibition's themes and the narratives that emerged during the first activity.

Participants then record their insights on a glitch record card, articulating their personal interpretation of the visual clue. This can lead to a diversity of ideas and perspectives, enriching the group discussion.

Designed to spark imagination and creativity, these deliberately ambiguous images invite open-ended interpretations.

Postcards from the future

The toolkit includes 60 'Postcards from the Future', each a distinct canvas for participants to share their thoughts and visions of what's to come.

These postcards span a range of narratives about the future, from optimistic to pessimistic, embodying the diverse outlooks and emotions that the future can inspire.

After engaging with the exhibition and toolkit activities, participants are encouraged to write on these postcards, crafting messages from a possible future to the present day.

The 'Greetings from the Future' activity deepens their connection with the scenarios they've explored, allowing them to express their hopes, concerns, and unexpected discoveries about the future in a reflective and creative manner.

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Design process

The project employed Participatory Speculative Design as a methodology, allowing teenagers to co-create and engage in speculative scenarios about the future. This approach involved interactive workshops where teenagers used tools like "The Thing From The Future" card game and "Futures Wheel" brainstorming sessions.

Additionally, the project explored the use of Generative AI to augment the creative capabilities of museum professionals. This holistic approach aimed to make museum experiences more inclusive, dynamic, and thought-provoking for the younger audience.

Get in touch!

Interested in learning more about "Glimpses from the Future" or exploring collaboration opportunities? I am always open to discussing this project and its potential customization.

Whether you're an educator, museum professional, or simply curious about participatory design and future studies, feel free to reach out.

Contact me at  hi@francescoaloisio.com or click the button below. You can also find me on LinkedIn.

Let's explore how we can work together to bring innovative educational experiences to more audiences.

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