Nationalmuseet i København
Play & Product design
Research and Design
Museums often struggle to engage teenagers, who are perceived as a challenging demographic due to their unique interests and engagement patterns. The project addressed the need for museums to evolve from being passive repositories to becoming dynamic learning environments.
The challenge was to create participatory experiences that resonated with teenagers, encouraging them to engage with complex and controversial subjects, while considering the institutional constraints of museums.
The project employed Participatory Speculative Design as a methodology, allowing teenagers to co-create and engage in speculative scenarios about the future. This approach involved interactive workshops where teenagers used tools like "The Thing From The Future" card game and "Futures Wheel" brainstorming sessions. Additionally, the project explored the use of Generative AI to augment the creative capabilities of museum professionals. This holistic approach aimed to make museum experiences more inclusive, dynamic, and thought-provoking for the younger audience.